|Painkillers||Autoheal||Frag Grenade||Triple Mine||Sentry Gun|
"This Auto-Injector device will spend a dose of medicals everytime an injury is detected."
|☣ Item Statistics ☣|
|Effect:||Automatically and slowly restores player's health when out of combat|
|Duration:||Constant (works in proportion to missing health)|
|Amount per purchase:||60 (Mk 3)|
+20 for every upgrade
|Limit per game:||1,000|
The Autoheal is an item that, when equipped, will automatically replenish the player's health once the player is wounded. To be able to produce Autoheal, the Medic must at least be at level 3, and 4 blueprints are required with a price of 150 to instantly find all of the blueprint schematics. The autoheal occupies a Gadget slot like other consumable items.
Autoheal is an item in Dead Trigger 2 that heals the user automatically when the Hero's health goes below full capacity, at a constant rate. There are two main attributes that escalate as Autoheal increases in mark, 'Heal Speed' and 'Heal Delay'. 'Heal Speed' is the rate at which health is restored. And 'Heal Delay' is the time taken after sustaining an injury before autoheal will take place.
It will continue healing the player until health reaches full capacity, or until it runs out. When equipped, a small icon next to the health meter will appear which indicates the amount of health remaining on the player's autoheal up to a maximum of 1,000 health points. There is also an arrow that indicates whether the Autoheal is currently regenerating the players health (the arrow is spinning) or not (the arrow is stationary).
Due to its slow healing speed and delay, the Autoheal is not as effective as Painkillers during combat. However, they can save the player's life if they do not notice their low health and aren't in immediate danger.
- The Autoheal Kit in Dead Trigger 1 works very similar. However, it costs gold, has unlimited uses and instantly begins to take effect.
|Items in Dead Trigger 2|