|Ithaca||Jackhammer||SPAS||Beneli 828U||KSG||Coach Shotgun|
|☣ Weapon Statistics ☣|
|Based on:||Winchester Model 21|
|Damage||15,360 (on purchase - Mk 10)|
15,360 (fully upgraded - Mk 10)
|Rate of fire||File:Coach Shotgun Fire Rate Mk 1 DT2.png|
|Range||File:Coach Shotgun Range Tier 1 DT2.png|
|Gunsmith level||Must be purchased|
? to instantly build
"The double barreled hammer for point-blank fire. With hole in the chest no walker walks again. "The Coach Shotgun is a shotgun in Dead Trigger 2.
The Coach Shotgun is a shotgun that requires the purchase of the Wild West pack.
The Coach Shotgun is the strongest of all shotguns. It can deal significant damage to large groups of zombies and even special zombies in a shot or two. This is set back by its mere two round capacity, so reloads are very frequent. 48 rounds in reserve means that running out of ammo will be a rare occurrence. While the range is higher than most shotguns the accuracy is not. It has the lowest accuracy of all weapons in the entire game, meaning that only point blank shots allow for all pellets to hit the target.
Unlike the other shotguns the Coach Shotgun fires pellets in a horizontal pattern instead of an inconsistent grouping, meaning that longer range effectiveness is reduced. Each pellet can hit multiple targets and along with its horizontal pellet spread and very high damage, when used correctly, can grant easy multi-kills to grouped targets at close range.
It is very effective at taking out most special zombies including the Vomitron, Rager, and Panzer; the Kamikaze and Scienfist however, are not ideal targets for any close range weaponry, and the Coach Shotgun is no different. When close enough, the Kamikaze can self-destruct and the Scienfist can deal continuous radiation damage to the player.
Overall, it is very effective for anti-group and anti-special purposes.
Pros & ConsEdit
|Very high damage, high ammo reserve, pellets pierce through zombies, good for multikills|
|Very low magazine size, very low accuracy, horizontal pattern of pellets reduce ranged effectiveness|
|Mark 6||210,000||960||367||2 Days|
|Mark 7||300,000||1,920||430||2 Days 12 Hours|
|Mark 8||450,000||3,840||494||3 Days|
|Mark 9||600,000||7,680||557||3 Days 12 Hours|
|Mark 10||750,000||15,360||589||3 Days 18 Hours|