"Crushing Zombie skull has never been so cool!"
|☣ Weapon Statistics ☣|
|Damage||134 (on purchase - Mk 5)|
4,301 (fully upgraded - Mk 10)
|Gunsmith level||Tech level 3 (blueprint reveal)|
Gunsmith level 5 (to build)
150 to instantly complete
87 to instantly build
Prior to the Christmas Update, the Crowbar was the third melee weapon to be unlocked, and the last weapon equipable in the melee weapon slot. Compared to the Wrench and Knife on the same mark, it has high damage but also has a low attack rate. Its slower attack rate means that the player should be more careful not to be cornered by a group of zombies.
Pros & Cons Edit
|Fair damage, range and attack rate|
|Small charge up before every swing|
|Mark 5||50,000||134||87||8 Hours|
|Mark 6||70,000||269||164||16 Hours|
|Mark 7||100,000||538||202||20 Hours|
|Mark 8||150,000||1,075||240||1 Day|
|Mark 9||200,000||2,150||262||1 Day 4 Hours|
|Mark 10||250,000||4,301||272||1 Day 6 Hours|
- Unlike the most of melee weapons, there doesn't seem to be any blood on the Crowbar.
- When switched to the Crowbar, the player quickly throws it into the air and then catches it.