Items are additional tools which help the player during missions. They can heal the player, assist in killing zombies, or slow them down to help accomplish tasks. The player has one slot for Painkillers, one slot for Second Chance and two slots for items of player's choice. Power-Ups do not take up any slot in player's loadout.
Cost and amount per purchase of items depends on the level of the upgrade. Each page for the specific item contains detailed information about upgrades.
Medic[]
Painkillers
Description
"Each painkiller taken will raise your health little bit."
150 - 1,000
Autoheal
Description
"This Auto-Injector device will spend a dose of medicals everytime an injury is detected."
375 - 1,500
Engineer[]
Frag Grenade
Description
"Throw it into a crowd of Zombies and watch them fly."
150 - 1,000
Triple Mine
Description
"The great thing about Zombies is that they don’t pay attention to booby traps!"
500 - 2,000
Sentry Gun
Description
"Static turret that will take out any hostiles in sight."
900 - 3,000
Boom Chicken
Description
"Suicidal chickens will attract Zombies around and then go BOOM!"
400 - 2,000
Rocket Chicken
Description
"They were meant to be launched into space, now they are trained to be rocket-propelled kamikaze."
600 - 2,000
Ammo Chicken
Description
"Oh, these ones are scared of fighting. They will supply you with ammo instead!"
1,050 - 3,500
Sentry Chicken
Description
"Tough chickens that carry a small machine gun mounted to their body. Very dangerous."
1,200 - 3,000
Smuggler[]
Money Booster
Description
"While active, all income is doubled.
Lasts 1 Hour."
15
Health Booster (1 hour)
Description
"While active, your base health is doubled.
Lasts 1 Hour."
10
Damage Booster (1 hour)
Description
"While active, damage dealt to enemies is doubled.
Lasts 1 Hour."
10
Money Booster (24 hours)
Description
"While active, all income is doubled.
Lasts 24 Hours."
100
Health Booster (24 hours)
Description
"While active, your base health is doubled. Lasts 24 Hours."
60
Damage Booster (24 Hours)
Description
"While active, damage dealt to enemies is doubled. Lasts 24 Hours."
70
Second Chance
Description
"So you’ve died? Survivor has been killed? Objective lost? Take a Second Chance and continue as if nothing happened."