The storyline of Dead Trigger 2 is played out through a series of campaigns, and their missions. Currently, there are five campaigns with a total of 44 missions. New campaigns and missions may be added in future updates.
Spoiler warning: This page contains major plot details, read at your own risk!
Click on the name of the mission to see more details. Details about some missions still need to be added.
Ending message: "As soon as I hit this ruined city, everything went sideways. Before I had taken a step a guy turned Z right in front of me. Then some gigantic Z-mutant chased me through the ruins..."
Ending message: "I saved a girl. She was very grateful and patched up my wounds. And even better, we're a team now and chasing that faraway light at the end of the tunnel. I'm glad to have someone by my side."
Ending message: "I'm tired and soaked with blood. Playing bait sure is a lot of fun, especially when your buddies joke about leaving you behind. Yeah, real hysterical."
Ending message: "The gunsmith is happy, I found his toolbox. Tara, the medic girl, gave me some painkillers for free. Good thing. When I look out the window, I can see I'm gonna need them."
Ending message: "This was my first visit to the city in a long time. It's all gone...everyone's dead or turned. Somewhere in between those realities is Roberto, our engineer. I found this crazy man..."
Ending message: "Our hideout was attacked by several zombies, but I managed to protect this place. It was my first time handling the sniper rifle, but I guess I did a pretty good job."
Ending message: "I thought that engineer Roberto was the crazy guy around here, but I was wrong. Today, I met Herman, the scientist. He was hiding in a fridge. Maybe he was searching for answers or just a last meal. Only God knows, because Herman isn't saying."
Ending message: "Our arrival to Africa was kind of hectic. The chopper was about to run out of fuel, so I had to clear the landing zone quickly. We also spotted some giant mutant; looks like they have a serious problem here."
Objective: Establish power supply and find any water
Ending message: "I've refilled the power generator back up, but now we've run out of safe water. Everything is dirty and smells like death. We have to find water fast."
Got Your Six
Objective: Protect the engineer while he repairs the car
Ending message: "Apparently there is an unused reservoir nearby the city. The engineer fixed the car while I was covering him with the sniper rifle. Everything went smoothly, we are good to go!"
Ending message: "While I was exploring the Reservoir, I found the long lost leader, Thabo. He was searching for water as well, but got stuck in there. These corridors get crowded pretty quickly, so I'll return here on my own later."
Water Before Gold
Objective: Open 3 valves to ensure the water supply
Ending message: "The water problem is fixed. I've released three valves, so there should be fresh water flowing to the city again. I guess we should move on to that giant mutant now..."
Scientific Peek
Objective: Explore the mine
Ending message: "There was some strange substance in the mine. Herman thinks that this liquid is causing all the mutations, but they need to wait for the soil analysis."
The Fixer
Objective: Prepare the mine for the research team
Ending message: "I had to go back to the mine to make some security precautions, as there is a scientific team going in. Extracts from the soil analysis weren't enough, so they'll need to perform on-site research."
Ending message: "We've buried the mine. It turned out that the toxin we discovered inside caused some serious trouble in the region, as it attracted all the infected from the area and further boosted their mutation."
Ending message: "I have just defeated that giant zombie we saw on our arrival to Africa. It was a tough fight and the city sustained heavy damage, but this victory brings huge relief to the local survivors."
Ending message: "I have landed on the CDC roof in Shanghai, we're about to dig for some answers about the infection. But there are plenty of Z's standing between me and the offices."
Break-In
Objective: Get inside the CDC offices
Ending message: "I got the elevator running again. Now I'm descending to the offices. The only sure thing is I'll find lots of undead."
Office Rat
Objective: Explore the CDC offices
Ending message: "I haven't found any information yet, but I bumped into a strange mutant who ran away and a guy called Dr. Adamos. Maybe he knows something...
Objective: Make contact with the Resistance messenger
Ending message: "We've landed in England. Local contact Eddie confirmed that the Red One has been spotted. The suspicious guys transporting the body got into a firefight with local Resistance."
What Lies Beneath
Objective: Make your way out of the underground
Ending message: "We moved through the underground tunnels. It was some kind of hell, zombies were everywhere. We headed for an abandoned bank where some guy named TNT is running a party."
Objective: Blow up the main pipe and drain the dam
Trivia[]
As of 0.6.0, campaign missions can be replayed. This was impossible before. The reward for replaying the campaign mission is based on the player's Tech level (See Missions for more information about rewards). Rewards for replaying USA missions are 50 % lower.
In 0.6.0, the first four missions in USA campaign were completely changed.