|CZ 75||Dual Glock||Desert Eagle||Dual Peacemaker|
|☣ Weapon Statistics ☣|
|Damage||40 (on purchase - Mk 3)|
5,069 (fully upgraded - Mk 10)
|Rate of fire|
|Gunsmith level||Tech level 2 (blueprint reveal)|
Gunsmith level 3 (to build)
180 to instantly complete
49 to instantly build
"You can make a solid mess with a single Glock. This here is akimbo!"Dual Glocks are pistols in Dead Trigger 2.
Dual Glocks are the second pistols to be unlocked, and the first weapon in pistol class that requires blueprints to be built. It requires Tech level 2 to reveal the blueprint and Gunsmith level 3 to be built.
Dual Glocks are fairly powerful pistols, at the time when they are unlocked, and with upgrades, they can remain a useful secondary weapon for a longer time. They are unique by the fact that they are a dual-wielded weapon. This brings some advantages, such as higher total magazine capacity or higher rate of fire, as one gun is fired, then the other one, theoretically doubling the total rate of fire.
However, there are also some downsides, for example longer reloading time, caused by the fact that the player has to reload two magazines, or inability to aim down sights (it's not a big disadvantage though, because this weapon is best used in short range combat where precise aiming isn't necessary).
Pros & Cons Edit
|Fair magazine capacity, damage and rate of fire|
- This is the first dual-wielded weapon in the series.
- The weapon picture depicts the Glocks to have pre-attached recoil compensators but in-game, there are none.
- Also, the menu icon in-game contains no muzzle brakes.
- Since this is a dual-wielded weapon, the aiming animation differs from the most of the other guns. Rather than looking trough the sights, the player's view only becomes slightly zoomed.
- Non-player characters being engaged in combat wield a single, black Glock, as their weapon of choice. This pistol has the rate of fire and magazine size of the Desert Eagle, but with the damage of the M-4.